About This Game Instead of writing more about why we think this game is great we decided to let our beta testing community write some comments here."What is Supraball? - imagine you're playing fifa, controlling just one player. Okay now imagine that each other player is a real person. Okay now imagine you're in first person, and you have this super awesome cannon with dozens of combinations of spins that fires a yellow ball at 400km/h. Okay now imagine you've fired that into the top corner at that speed - and someone saves it. That is supraball!"Solomon"So the first thing that I liked was the innovation, there are no games like it."Malaria"The game being a first person sports game made me feel like I was actually on the field playing ball. Also, the fact that everyone on the playing field was an actual person, and not a scripted AI that would change into the player if given the ball, added an element I personally had never seen in a game before Supraball."Skel"F**k yes, I can play football at home!"Silw"The thing that fascinated me the most is the amount of teamwork involved and the kind of creativity you can have while playing this game."Bakes"It's pretty easy to play but hard to master."Olo"Most fascinating is the ability some players have to always create new moves etc."Goku"Different things happen every match, so it's never the same."Dimle"I liked being the last hope for my team and the tense pressure filled moments were amazing. Making a 1v1 save is a really awesome feeling and no other game has given me the same feeling yet."Vendetta"Very precise, accurate, total control. Intense gameplay, nail biting finishes.I can't stop, it's heroin/crack!"Revan 7aa9394dea Title: SupraballGenre: Action, Casual, Free to Play, Indie, SportsDeveloper:Supra GamesPublisher:Supra GamesFranchise:SupraverseRelease Date: 8 Feb, 2019 Supraball Cracked supraball intel hd graphics. supraball hacks. supraball league descargar. guida supraball. supraball coins. supraball cheats. supraball pro. supraball dedicated server. supraball trailer. supraball player ladder. supraball gioco. hack supraball download. supraball game. requisitos recomendados supraball. supra ball pen. supraball free. supraball yt. supraball offline. supraball movie. supraball xbox. supraball mac. supraball lan server. supraball discord. supraball descargar. supraball intel hd graphics. supraball diamond 3. supraball wont launch. supra ball ranks. supra ball pen. supraball ne se lance pas. supraball review. supraball cheats. supraball gratis. supraball ps4. supraball steam charts. supraball wont launch. supraball apk. supraball dead. supraball xbox one Things you didn't know you can do in Supraball: For beginners it's hard to be aware of all the things you can actually pull off. Get a taste in this compilation video:https://www.youtube.com/watch?v=JV2VKmD0k3o. Devblog 13. Jan. 2017: In this week's dev blog article you see the next big steps we are making until summer. You can also have a little glimpse at a bot in a action.http://supraball.net/milestones2017/. Ranked is here! Update 3. November 2017: Changes:- You can now play Ranked in 3v3. For now only solo-queue, soon also for parties with 2 people. Later we will add support 5v5 Ranked.- Now prefering similarly skilled players in matchmaking, even more so in Ranked- Removed Global Chat - Use https://discord.gg/supraball instead- Changed welcome screen for first timers, old one was a bit misleadingRanked Rules:- Play the role you are assigned (Keeper, Defender, Midfielder); don't change it without the agreement of your team!- Don't leave ranked matches before they are finished!- Don't insult anyone!- Don't ruin matches!If you ruin the experience for others you will get banned for a couple of days or more.How does Ranked work:- At first you will have to play 10 placement matches until you get your rank.- Your rank points increase when your team wins and decrease when your team loses.- The rank order is, Paper 1, Paper 2, Paper 3, Wood 1, Wood 2, Wood 3, Bronze 1, Bronze 2, Bronze 3, Silver 1, Silver 2, Silver 3, Gold 1, Gold 2, Gold 3, Diamond 1, Diamond 2, Diamond 3, Kryptonite 1, Kryptonie 2, Kryptonite 3, Kryptonite Full- We make sure that people that are more than 5 ranks apart cannot play together in the same match.- There are no bots in ranked.. 7. August Update: Major changes:- Added 93 new skins and hats to the chests- Fixed inviting into lobbies not working- Fixed people overlapping during the intro- Possibly fixed bug where you could not substitute into a lobby match (pls report if it happens!)Minor:- Tutorial map now starts a 3v3 match in db-hall when you beat it instead of closing udk- Launcher informs users if the game is experiencing a high user load that causes slowdowns- Fixed wrong colors and bad alignment of players in lobbies- UDK now uses the supraball icon instead of the UDK one- Fixed mouse being inverted by default (isn't inverted by default now)- Fixed spectator camera in Volcano going through geometry- Fixed elo calculations being broken- Fixed a specific masterserver crash- Fixed chance related Steam achievements not working- Fixed meth-cook skin having a hat in the preview image (the hat is separate now)- Fixed orange supra-san skin being too red on blue team. Dev Blog 6. October - Stats, New Tutorial, Ranked: New TutorialWhile our current tutorial map is fun, it's not doing its job.It doesn't really prepare players for an actual match and is missing out on important mechanisms completely.- New players don't know how the KO system works. Hence they don't care when they have the ball and an opponent comes close to them. As a result they get knocked out all the time and are frustrated.- They have no concept of how keeping works. But somehow they all think that standing in the goal with an open shield should be it. This of course is completely wrong, because the shield only prevents that you catch the ball, but it doesn't make you bigger in any way.- They don't know how to receive a pass, they zig zag and jump around randomly, so passes miss them.- They don't know that you can shoot with the pass button (or quickshot button) when they are close to the goal, without risking to be knocked out.The new tutorial will happen right on the pitch and fake actual gameplay. It will give you hints or warnings when you do typical things wrong. I played with so many new players, they all do the same things wrong, so it's quite obvious.Afterwards new players should be much more aware of the mentioned 4 things and also be much better at catching. At the same time I have to make sure they can actually beat the tutorial, because you wont be allowed to play matches without it.The old tutorial was played by 35000 players and 28400 got a match license. Not everyone needs to be able to finish it, but those who finish it should have a better time in matches afterwards.More StatsSmall changes can have a huge impact on the overall player numbers. We have a daily influx of about 500-1000 new players. Now we have to focus on making sure those players stay and don't leave after one or two matches by explaining the game better in the tutorial and by adding more extrinsic motivation.Of all new players about 40-50% play at least one or two matches online.20-25% play more than 2 matches.About 5% have played more than 10 matches in their first day and about 0.5-1% get really hooked with 20-50 matches on their first day.We have pretty concrete ideas that should all contribute to improving those numbers. Let me sum them up:- The new tutorial should make sure they have a better understanding and more fun and less frustration in their first 2 matches. So we can expect them to play maybe twice the amount of matches or even more?- After the match you will have a "find new match" button right in UDK, without going back to the launcher, so you can get into a flow and are less likely to stop playing. This should also increase the amount of matches played per user.- Right now the Level number is just a number but gives you nothing. Level-Up-Rewards shall give a greater extrinsic motivation to "play a few more matches".- Ranked: all players beyond Level 6 will be able to play ranked, the biggest extrinsic motivation. Playing just normal matches all the time seems pointless and many players keep asking for ranked. This should get players hooked for real.- Clubs: Creating a club with your friends (instead of parties) and ranking up with your club against other clubs should make Supraball a social environment you want to keep coming back to.With every feature added, I will compare the stats before and after.Before free2play we had about 20-80 matches per day.Now we have about 1000 matches per day during the weekend and 700 on a weekday.Let's have a look again at those numbers in one month from now, when some of the mentioned features are released.Also when all of those things are done, we will be able to actually release the game - it's still early access right now, which might also be a not so small factor. We'll see. The release can be expected in the first half of 2018.The next update in 1-2 weeks will bring the new tutorial and the level up rewards. In the update in about 4 weeks you can expect the return of ranked!RankedA question for you regarding Ranked play: Are you willing to queue for 15 minutes and keep the queue running in the background? Or do you want to get into a practice match where you wait with others until it's filled? In ranked there will be no bots; only humans. And we try to keep the rank difference as small as possible. All of those things increase the waiting time; so the instant start that we have in normal matches thanks to bots and substituting will not work there. Let us know in the comments what you think.. Roadmap Update: We’ve been pretty quiet in the last couple of months, but we were not inactive. Actually we’ve never been as busy as we are now. The income of the game has allowed us to get more people working fulltime on the game. The development team is excited and energized.As there will of course be another xmas sale on Steam this year, we’ll use this opportunity to learn from the past releases and improve the experience for new Supraball players. Reception has been very positive, except when getting matches takes too long or when matches don’t happen at all. So this is what we’re working on now: -Xmas 2016-The big feature for the Xmas update is matchmaking.That means starting matches will require just clicking Play -> Match -> Find and then you will get into a game without interruptions. If you want to you’ll be able to pick a few preferences (position, ranked/unranked, match type, ping limits) and then the system will do the rest for you, finding players that will give you a fun game. We aim to also include party-matchmaking so you can invite up to 4 friends and play with them on the same team.We intend matchmaking to be the main way that people will play Supraball. As part of this we are making ranked matches exclusive to matchmaking. However lobbies are not going away. Anyone who has a server will still be able to use it for more customised normal matches (e.g. tournaments, club vs club).Due to popular demand we are restoring practice alone mode, so you will be able to try out any new moves and tricks on your own. To improve the experience for new players we are integrating an anonymous community-driven player review system. We have a couple of other things in the works, but it just wouldn’t be Christmas without few nice surprises.-2017-Next year we will start adding customizations and the upgrade system.By playing matches you unlock levels and with that you can buy lots of skins and gameplay upgrades – we’ve talked about these before in more detail.After that we want to get to AI Bot players. Main reason for this is to keep the game playable at all times. The bots will most likely not satisfy the pros but they will keep beginners entertained and help fill in gaps. For example a keeper bot could be able to fill in for matches that don’t get enough players, or perhaps substitute in case of disconnections.When this is done, whenever that might be, we are getting closer to the actual release of the game.For that it is still open to discussion if a free2play solution is better for the game or if the current model is there to stay. F2p would again require lots of work adding an ingame shop and a satisfying monetization. But we will start discussing this much later. For now we’re busy trying to make a really fluid matchmaking experience.. Dev blog 22. July 2017 - When are we going free2play?: How far are we away from free2play?Everyone is of course asking the same question: when are we going free2play?We are constantly 3 weeks away from it, since May or so. And we always think "now it's really only 3 weeks".So I will just tell you what is left:- We're pretty much finished with the server scaling system. Unfortunately we will not be able to offer Brazilian servers. They will get a ping of 100 in the USA though. Unless servers in Brazil get cheaper, that's the only option we have.- There are also still some bugs left to fix:Items you get from a chest not appearing in your inventory until you restart the launcher.Sometimes the launcher shows you have 0 chests even though you have lots of them.The chest screen is being reworked and we're adding options to buy up to 50 chests directly.In human-only matches, player characters overlap during the intro sequenceInviting into lobbies is brokenName alignment and unready/ready colors in lobbies are broken3v3 lobbies show 5v5 ranksThe steam achievements regarding chances are brokenThose remaining things probably take about 3 weeks to be done.Yeah, definitely 3 weeks. I think. Maybe.- David
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